There
are few elements of a video game that are more obvious or tangible than
the graphics. In order to experience gameplay, combat mechanics, story,
or character development you have to play the game. But to judge a
game's graphics you need only look. I'm a firm believer that better
graphics don't make better games - To say games like Minecraft or Super
Mario Bros. are inferior because of their pixelated physique is absurd.
That being said, there's nothing wrong with admiring a game with great
aesthetic appeal.
There
are plenty of games that lack interesting story or depth but blow the
audience away with good graphics. In fact, games like Call of Duty seem
to excel at this. For some a game like Crysis could fall under this
category, but I think Crysis is a well put together name. The sci-fi
nature of the story pulls you in and the sandbox feel of it works really
well. Even though it was released in 2007 I have yet to venture through
a more realistic looking jungle.
The
Legend of Zelda series is one that is not afraid to experiment with
graphical changes. Over the years we've seen top down perspective, 3D
games, cell-shading, and a more colorful look with Skyward Sword in
2011. The graphical tone of the game sets the mood for the entire
journey. I vividly remember the night sky and bright stars at sea in
Wind Waker as well as the dark and lonely twilight realm in Twilight
Princess. These are great games that feature beautifully styled graphics
to complement the experience.
Bioshock
and Bioshock Infinite are games that both took advantage of graphical
styles to help achieve the mood of the game. In Bioshock, we spend much
of our time in an expansive city beneath the ocean. The style of art
nouveau is used to create a dark, dingy, and campy experience.
Everything from the lighting to the way the water flows adds to the
survival horror aspect of this game. The sequel, Bioshock Infinite, went
with a less dark art style that beautifully captures the steam punk-esque nature of Columbia. The game renders towering skyscrapers in a way
that makes you really feel their monstrosity. Whether it's dodging a
hail of gunfire or flying around on the skyrails, this game renders
every moment perfectly.
Batman:
Arkham Asylum and Arkham City are arguably the best Batman games ever
made. These games take the caped crusader and give you a chance to not
just play as him, but become him. The combat mechanics are perfect, and
the story draws you into The Joker's insanity. The graphics of this game
negotiate between realistic and comic book. There are elements that are
exaggerated to give it that comic book feel: The huge moon in the sky,
the impossibly ripped inmates, and the classic style of the
architecture. Yet the way Batman walks, fights, and even flies makes you
feel like he could exist. These two games were beautifully designed and
offers plenty of visual arousal as you pummel the villains of Gotham.
The
beauty of graphics is not just limited to contemporary games either.
Though the Nintendo-64 era couldn't graphically compete with today's
games, that system still pushed out some wonderfully designed games.
Games like 007: Goldeneye, Perfect Dark, Donkey Kong, Battle Tanks, and
both The Legend of Zelda: Ocarina of Time and Majora's Mask. Even
earlier PC games like Doom did their best with the graphical limitations
of the day. Each of these games was designed with a specific art style
to help drive the point of the game. The experience of playing a game
like Perfect Dark would be completely changed if the graphic style was
changed.
Graphics
in games are a lot like special effects in a movie: they should be used
for a purpose. Shortly after the original Star Wars movie came out,
George Lucas in an interview said, " Special effects are just a tool, a means of telling a story. A special effect without a story is a pretty boring thing." This, of course, was before he was taken to the dark side and started adding rocks in front of R2D2.
Should
graphics be considered when judging if a game is good or not? Not
necessarily, but rather the question that should be asked is does the
graphical style of the game add or detract from the experience? Great
games are often made better by the art style with which they were
designed, if that style cooperates with the overall meaning of the game.
I love all games - 2D and 3D alike. If a game is good, I’ll enjoy it.
If it’s great, I’ll love it. Sometimes, however, a game can bring great
gameplay and story with amazing aesthetics. Don’t judge a game by it’s
look alone, but when the art style works well with the composition of
the game it deserves to be recognized.
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